| Formation | Content | Costs | Totals |
|---|---|---|---|
| 1 | Terminators | 325 | |
| Captain | 50 | 375 | |
| 2 | Terminators | 325 | |
| Chaplain | 50 | 375 | |
| 3 | Land Speeder | 200 | |
| 1 typhoon upgrade | 25 | 225 | |
| 4 | Land Speeder | 200 | |
| 1 typhoon upgrade | 25 | 225 | |
| 5 | Tactical | 300 | |
| Hunter upgrade | 75 | 375 | |
| 6 | Tactical | 300 | |
| Hunter upgrade | 75 | 375 | |
| 7 | Devestator | 250 | |
| 4 Razorback (2 THB, 2 TL) | 100 | ||
| Hunter | 75 | 425 | |
| 8 | Devestator | 250 | |
| 4 Razorback (2 THB, 2 TL) | 100 | ||
| Hunter | 75 | 425 | |
| Total | 2800 |
Jim's list was only 2800pt, which was only spotted after the game, so he had at a bit of a disadvantage.
| Formation | Content | Costs | Totals |
|---|---|---|---|
| 1 | Great Gargant (inc Warlord) | 850 | 850 |
| 2 | BB (4 gunwagons) | 150 | |
| 1x suppazapp | 50 | 200 | |
| 3 | BB (4 gunwagons) | 150 | |
| 1x suppazapp | 50 | 200 | |
| 4 | BB (4 gunwagons) | 150 | |
| 1x suppazapp | 50 | 200 | |
| 5 | Big BB (8 gunwagons) | 250 | |
| 2x soopaguns | 100 | ||
| 1x gunwagon (with above oddboy) | 35 | ||
| 1x gunfortress (with above oddboy) | 135 | 520 | |
| 7 | KoS (6 buggies, 2 skorchas) | 200 | 200 |
| 8 | Fighta-Sqwadron | 150 | |
| 2x fighta-bomma | 100 | 250 | |
| 9 | Warband (2N,6B,2G) | 200 | |
| 1x gunwagon | 35 | ||
| 1x suppazzap | 50 | 285 | |
| 10 | Warband (2N,6B,2G) | 200 | |
| 1x gunwagon | 35 | ||
| 1x suppazzap | 50 | 285 | |
| Total | 2990 |
Report by: Simon
Sorry no pictures, so there won't be a detailled report.
Ork chose corner to corner on what proved to be an interesting table
setup. With a defense line facing the wrong way and an open marsh
for a third of the table.
Still, the two warbands garrisoned on top of the two objectives
placed close to the half way diagonal. Sitting on over watch, ready
to strike.
A mad dash by the Marines allowed them to take a key bunker on the
Ork left flank, which they stoutly held for the entire game, despite
taking server pounding. The Marines tried a dual tactic to hold
their base line while pushing forward on one flank, which was
unfortunate because they chose the one with the great gargant on.
By the end of the turn the Marines looked in bad shape.
Terminators teleported in around the gargant, time for some pay back they thought. Nope, losing the initiative didn't help, but then the gargant assulted them anyway. After killing five stands of termies, they did one point of damage in return... that wasn't the plan.
Somehow the tide begins to turn, after a commanding start, including
the flyboys reducing both land speeder squads to one model in turn 2
and this turn; something went wrong. With all the Orks forward, the
termies took the ork blitzkrieg, forcing the gargant to turn back
and deal with them, which it failed to do succesfully.
After some unOrky attempts at tactics, with failed initiative rolls
(three in a row) the tide had begun to turn. At the end of the turn
it was Marines 1 - Orks 0 in goal terms.
With their depleted force, the Marines darted round as quickly as
possible. The Orks tried to crack the so far untouched Marine base
line, it didn't go well and ended with not enough formations left to
deal the death blow to all the now rallied remains of the Marines
force.
The roll was made for a turn 5, with no one holding any goals,
impressive. Thankfully the game ended and Victory Points were added up.
After an impressive start the Orks floundered, the teleported Terminators causing serious disruption to the flank with the Marines holed up in a bunker. Good game though.
| Jim | 685 VP | 3 | 6 | 1650 VP | Simon |
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